<MumpfyAndLittleRedSonja>

	<append xpath="/items">	

<!-- Jen & Gino -->	
		
		<item name="armorUnisexJenHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexJenHelmetDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupUnisexJen"/>
			<property name="Tags" value="head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
					<property name="CustomIcon" value="JenBandana_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			    <passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
			    <passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,7"/>	
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Jen"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorUnisexJenOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexJenOutfitDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupUnisexJen"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="JenOutfit_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			    <passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
			    <passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,7"/>	
			</effect_group>
		
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Jen"/>
				<property name="TransformName" value="body"/>
			</property>
		</item>
		
		<item name="armorUnisexJenGloves">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,name_key"/>
			<property name="DescriptionKey" value="armorUnisexJenGlovesDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupUnisexJen"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="JenWatch_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			    <passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
			    <passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,7"/>			
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Jen"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorUnisexJenBoots">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorUnisexJenBootsDesc"/>
			<property name="DisplayType" value="armorLightFR"/>
			<property name="ArmorGroup" value="groupUnisexJen"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg,armorLightSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="500"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="JenBoots_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			    <passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
			    <passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			    <passive_effect name="PhysicalDamageResist" operation="base_add" value="9,12.8" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9,11.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="4,7"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3,7"/>	
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Jen"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>

<!-- Rekt & Becky -->

		<item name="armorUnisexRektHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexRektHelmetDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexRekt"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="RektCap_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Rekt"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="HairMaskType" value="Hat"/>
			</property>
		</item>

		<item name="armorUnisexRektOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexRektOutfitDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexRekt"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="RektOutfit_icon"/> 
					
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Rekt"/>
				<property name="TransformName" value="body"/>
			</property>
		</item>
	
		<item name="armorUnisexRektGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexRektGlovesDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexRekt"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="nails_grab"/>
			<property name="SoundPlace" value="nails_place"/>
					<property name="CustomIcon" value="RektWatch_icon"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Rekt"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
	
		<item name="armorUnisexRektBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexRektBootsDesc"/>
			<property name="DisplayType" value="armorMediumFR"/>
			<property name="ArmorGroup" value="groupUnisexRekt"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="650"/>
			<property name="SoundPickup" value="footwear_regular_grab"/>
			<property name="SoundPlace" value="footwear_regular_place"/>
					<property name="CustomIcon" value="RektShoes_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13,16.3" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="12,14.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="5,9"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3.5,6"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Rekt"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
	
<!-- Bob & Bobby-->

		<item name="armorUnisexBobHelmet">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexBobHelmetDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupUnisexBob"/>
			<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Head"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="BobGoogles_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="7,10"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="2.5,5"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Bob"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
			</property>
		</item>

		<item name="armorUnisexBobOutfit"> 
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexBobOutfitDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupUnisexBob"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="outfit_leather_grab"/>
			<property name="SoundPlace" value="outfit_leather_place"/>
					<property name="CustomIcon" value="BobOutfit_icon"/> 
					
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="7,10"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="2.5,5"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Bob"/>
				<property name="TransformName" value="body"/>
			</property>
		</item>

		<item name="armorUnisexBobGloves">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexBobGlovesDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupUnisexBob"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
					<property name="CustomIcon" value="BobGloves_icon"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="7,10"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="2.5,5"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Bob"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
	
		<item name="armorUnisexBobBoots">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexBobBootsDesc"/>
			<property name="DisplayType" value="armorHeavyFR"/>
			<property name="ArmorGroup" value="groupUnisexBob"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,SonjaArmor"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="EconomicValue" value="800"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
					<property name="CustomIcon" value="BobBoots_icon"/> 

			<effect_group name="Base Effects">
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue" />
				<passive_effect name="ModSlots" operation="base_set" value="4,5,6,7,8,10" tier="1,2,3,4,5,6" />
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2" />
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="16,18.5" tier="1,6"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="14,15.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="7,10"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="2.5,5"/>
			</effect_group>	

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Bob"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		
		<item name="armorSomeTradersJennyAndGinno">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="gearFemaleJen_icon"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
		
		<item name="armorSomeTradersRektAndBecky">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="gearFemaleRekt_icon"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
		
		<item name="armorSomeTradersBobAndBobby">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="gearMaleBob_icon"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>	
							
	</append>
	
	
	<conditional>
	<if cond="mod_loaded('IZY_FPV_GLOVES')">
	
		<append xpath="//item[@name='armorUnisexJenGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorUnisexRektGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
			</effect_group>
		</append>
		<append xpath="//item[@name='armorUnisexBobGloves']">	
			<effect_group tiered="false">
					<triggered_effect trigger="onSelfEquipStart" action="RemoveBuff" buff="RefreshHand"/>
					<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="WearingArmorDarkLeather"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="WearingArmorDarkLeather"/>
			</effect_group>
		</append>
		
	</if>
	</conditional>

</MumpfyAndLittleRedSonja>
