<MumpfyAndLittleRedSonja>

	<append xpath="/items/item[@name='schematicsArmor']/effect_group">
	
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorUnisexJenHelmet" operation="set" value="1" />
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorUnisexJenOutfit" operation="set" value="1" />
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorUnisexJenGloves" operation="set" value="1" />
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorUnisexJenBoots" operation="set" value="1" />
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorUnisexRektHelmet" operation="set" value="1" />	
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorUnisexRektOutfit" operation="set" value="1" />
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorUnisexRektGloves" operation="set" value="1" />
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorUnisexRektBoots" operation="set" value="1" />
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorUnisexBobHelmet" operation="set" value="1" />		
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorUnisexBobOutfit" operation="set" value="1" />
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorUnisexBobGloves" operation="set" value="1" />
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="armorUnisexBobBoots" operation="set" value="1" />	

	</append>
	
	<append xpath="/items">	

<!-- Jen & Gino -->	
		
		<item name="armorUnisexJenHelmet">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexJenHelmetDesc"/>
			<property name="DisplayType" value="armorUnisexJenHelmet"/>
			<property name="ArmorGroup" value="groupUnisexJen"/>
			<property name="Tags" value="head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
					<property name="CustomIcon" value="JenBandana_icon"/> 

			<effect_group name="UnisexJenHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,1,1,1,1" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="5,6.5" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="5,6.5" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="10"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="30"/>
			</effect_group>

			<effect_group>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
				<display_value name="dPlayerExpGain" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Jen"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
				<property name="FacialHairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorUnisexJenOutfit"> 
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexJenOutfitDesc"/>
			<property name="DisplayType" value="armorUnisexJenOutfit"/>
			<property name="ArmorGroup" value="groupUnisexJen"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,armorEnforcerCritResist"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
			<property name="CustomIcon" value="JenOutfit_icon"/> 

			<effect_group name="UnisexJenOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="0,0,0,0,0,0" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="5,6.5" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="5,6.5" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
			</effect_group>

			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" value="5,10,15,20,25,30" tier="1,2,3,4,5,6"/>
				<display_value name="dHealthMax" value="5,10,15,20,25,30" tier="1,2,3,4,5,6"/>
			</effect_group>
		
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Jen"/>
				<property name="TransformName" value="body"/>
			</property>
		</item>
		
		<item name="armorUnisexJenGloves">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,name_key"/>
			<property name="DescriptionKey" value="armorUnisexJenGlovesDesc"/>
			<property name="DisplayType" value="armorUnisexJenGloves"/>
			<property name="ArmorGroup" value="groupUnisexJen"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="JenWatch_icon"/> 

			<effect_group name="UnisexJenGloves">
				<passive_effect name="ModSlots" operation="base_set" value="0,0,0,0,0,0" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="5,6.5" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="5,6.5" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="15"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="25"/>
				
				<display_value name="dJenDamage" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
				<display_value name="dJenRipper" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="knife,machete"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$JenRipper" operation="set" value="1" >
					<requirement name="RequirementItemTier" operation="Equals" value="1"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$JenRipper" operation="set" value="2" >
					<requirement name="RequirementItemTier" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$JenRipper" operation="set" value="3" >
					<requirement name="RequirementItemTier" operation="Equals" value="3"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$JenRipper" operation="set" value="4" >
					<requirement name="RequirementItemTier" operation="Equals" value="4"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$JenRipper" operation="set" value="5" >
					<requirement name="RequirementItemTier" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$JenRipper" operation="set" value="6" >
					<requirement name="RequirementItemTier" operation="Equals" value="6"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$JenRipper" operation="set" value="0"/>
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="$JenRipper" operation="Equals" value="1"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="2"/>
				<requirement name="HoldingItemHasTags" tags="knife,machete"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<passive_effect name="EntityDamage" operation="base_add" level="5" value="10000" tags="spearSkill,knife,machete"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$JenRipper" operation="Equals" value="2"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="4"/>
				<requirement name="HoldingItemHasTags" tags="knife,machete"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<passive_effect name="EntityDamage" operation="base_add" level="5" value="10000" tags="spearSkill,knife,machete"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$JenRipper" operation="Equals" value="3"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="6"/>
				<requirement name="HoldingItemHasTags" tags="knife,machete"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<passive_effect name="EntityDamage" operation="base_add" level="5" value="10000" tags="spearSkill,knife,machete"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$JenRipper" operation="Equals" value="4"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="8"/>
				<requirement name="HoldingItemHasTags" tags="knife,machete"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<passive_effect name="EntityDamage" operation="base_add" level="5" value="10000" tags="spearSkill,knife,machete"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$JenRipper" operation="Equals" value="5"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10"/>
				<requirement name="HoldingItemHasTags" tags="knife,machete"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<passive_effect name="EntityDamage" operation="base_add" level="5" value="10000" tags="spearSkill,knife,machete"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$JenRipper" operation="Equals" value="6"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15"/>
				<requirement name="HoldingItemHasTags" tags="knife,machete"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<passive_effect name="EntityDamage" operation="base_add" level="5" value="10000" tags="spearSkill,knife,machete"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Jen"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>

		<item name="armorUnisexJenBoots">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon,NameKey"/>
			<property name="DescriptionKey" value="armorUnisexJenBootsDesc"/>
			<property name="DisplayType" value="armorUnisexJenBoots"/>
			<property name="ArmorGroup" value="groupUnisexJen"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
				<property name="CustomIcon" value="JenBoots_icon"/> 

			<effect_group name="UnisexJenBoots">
				<passive_effect name="ModSlots" operation="base_set" value="0,0,0,0,0,0" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="5,6.5" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="5,6.5" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
			</effect_group>

			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Jen"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>

<!-- Rekt & Becky -->

		<item name="armorUnisexRektHelmet">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexRektHelmetDesc"/>
			<property name="DisplayType" value="armorUnisexRektHelmet"/>
			<property name="ArmorGroup" value="groupUnisexRekt"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="RektCap_icon"/> 

			<effect_group name="UnisexRektHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,1,1,1,1" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.85,13.15" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9.85,13.15" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/> 
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<effect_group>
				<passive_effect name="BarteringBuying" operation="base_add" value=".06,.09,.12,.16,.22,.3" tier="1,2,3,4,5,6"/>
				<passive_effect name="BarteringSelling" operation="base_add" value=".06,.09,.12,.16,.22,.3" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Rekt"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="HairMaskType" value="Hat"/>
			</property>
		</item>

		<item name="armorUnisexRektOutfit"> 
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexRektOutfitDesc"/>
			<property name="DisplayType" value="armorUnisexRektOutfit"/>
			<property name="ArmorGroup" value="groupUnisexRekt"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
					<property name="CustomIcon" value="RektOutfit_icon"/> 
					
			<effect_group name="UnisexRektOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="0,0,0,0,0,0" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.85,13.15" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9.85,13.15" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="25"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="15"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>				
			</effect_group>

			<effect_group>
				<passive_effect name="CarryCapacity" operation="base_add" value="2,3,4,5,6,8" tier="1,2,3,4,5,6"/>
				<display_value name="dCarryCapacity" value="2,3,4,5,6,8" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Rekt"/>
				<property name="TransformName" value="body"/>
			</property>
		</item>
	
		<item name="armorUnisexRektGloves">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexRektGlovesDesc"/>
			<property name="DisplayType" value="armorUnisexRektGloves"/>
			<property name="ArmorGroup" value="groupUnisexRekt"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="nails_grab"/>
			<property name="SoundPlace" value="nails_place"/>
				<property name="CustomIcon" value="RektWatch_icon"/>
			
			<effect_group name="UnisexRektGloves">
				<passive_effect name="ModSlots" operation="base_set" value="0,0,0,0,0,0" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.85,13.15" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9.85,13.15" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="15"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="25"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dRektDamage" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6" tags="perkDeadEye"/>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6" tags="perkDeadEye"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Rekt"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
	
		<item name="armorUnisexRektBoots">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexRektBootsDesc"/>
			<property name="DisplayType" value="armorUnisexRektBoots"/>
			<property name="ArmorGroup" value="groupUnisexRekt"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_regular_grab"/>
			<property name="SoundPlace" value="footwear_regular_place"/>
				<property name="CustomIcon" value="RektShoes_icon"/> 

			<effect_group name="UnisexRektBoots">
				<passive_effect name="ModSlots" operation="base_set" value="0,0,0,0,0,0" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.85,13.15" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9.85,13.15" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<effect_group>
				<passive_effect name="StaminaMax" operation="base_add" value="10,20,30,40,50,60" tier="1,2,3,4,5,6"/>
				<display_value name="dStaminaMax" value="10,20,30,40,50,60" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Rekt"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
	
<!-- Bob & Bobby-->

		<item name="armorUnisexBobHelmet">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexBobHelmetDesc"/>
			<property name="DisplayType" value="armorUnisexBobHelmet"/>
			<property name="ArmorGroup" value="groupUnisexBob"/>
			<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
					<property name="CustomIcon" value="BobGoogles_icon"/> 

			<effect_group name="UnisexBobHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="1,1,1,1,1,1" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13.15,17.5" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13.15,17.5" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="15"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="25"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<passive_effect name="ScavengingTime" operation="perc_add" value="-.03,-.06,-.1,-.15,-.2,-.3" tier="1,2,3,4,5,6"/>		
				<passive_effect name="LootStage" operation="perc_add" value=".03,.06,.1,.15,.2,.3" tier="1,2,3,4,5,6"/>
				<display_value name="dLootStage" value=".03,.06,.1,.15,.2,.3" tier="1,2,3,4,5,6"/>
				<display_value name="dBobScavengeTime" value="-.03,-.06,-.1,-.15,-.2,-.3" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Bob"/>
				<property name="TransformName" value="head"/>
				<property name="CullDistFPV" value="0"/>
			</property>
		</item>

		<item name="armorUnisexBobOutfit"> 
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexBobOutfitDesc"/>
			<property name="DisplayType" value="armorUnisexBobOutfit"/>
			<property name="ArmorGroup" value="groupUnisexBob"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_leather_grab"/>
			<property name="SoundPlace" value="outfit_leather_place"/>
					<property name="CustomIcon" value="BobOutfit_icon"/> 
					
			<effect_group name="UnisexBobOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="0,0,0,0,0,0" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13.15,17.5" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13.15,17.5" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="20"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="20"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<display_value name="dBobStaminaLoss" value="-.1,-.15,-.2,-.25,-.3,-.35" tier="1,2,3,4,5,6" tags=""/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="tool"/>
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1,-.15,-.2,-.25,-.3,-.35" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Bob"/>
				<property name="TransformName" value="body"/>
			</property>
		</item>

		<item name="armorUnisexBobGloves">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexBobGlovesDesc"/>
			<property name="DisplayType" value="armorUnisexBobGloves"/>
			<property name="ArmorGroup" value="groupUnisexBob"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
				<property name="CustomIcon" value="BobGloves_icon"/>
			
			<effect_group name="UnisexBobGloves">
				<passive_effect name="ModSlots" operation="base_set" value="0,0,0,0,0,0" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13.15,17.5" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13.15,17.5" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="25"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="15"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<display_value name="dBobDamage" value=".15,.25,.35,.45,.6,1" tier="1,2,3,4,5,6" tags=""/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="tool"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".15,.25,.35,.45,.6,1" tier="1,2,3,4,5,6"/>				
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Bob"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
	
		<item name="armorUnisexBobBoots">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="armorUnisexBobBootsDesc"/>
			<property name="DisplayType" value="armorUnisexBobBoots"/>
			<property name="ArmorGroup" value="groupUnisexBob"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
				<property name="CustomIcon" value="BobBoots_icon"/> 

			<effect_group name="UnisexBobBoots">
				<passive_effect name="ModSlots" operation="base_set" value="0,0,0,0,0,0" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13.15,17.5" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13.15,17.5" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				<passive_effect name="HypothermalResist" operation="base_add" value="25"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="15"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>	

				<display_value name="dFuelUsage" value="-.1,-.2,-.3,-.4,-.5,-.6" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="VehicleFuelUsePer" operation="perc_add" value="-.1,-.2,-.3,-.4,-.5,-.6" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="#@modfolder:Resources/SomeTraders.unity3d?gear*Bob"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		
		<item name="armorSomeTradersJennyAndGinno">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="gearFemaleJen_icon"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
		
		<item name="armorSomeTradersRektAndBecky">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="gearFemaleRekt_icon"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>
		
		<item name="armorSomeTradersBobAndBobby">
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="gearMaleBob_icon"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="Stacknumber" value="1"/>
			<property name="EconomicValue" value="1"/>
			<property name="Group" value="Resources"/>
			<property name="UnlockedBy" value="craftingArmor"/>
		</item>	
							
	</append>
	
</MumpfyAndLittleRedSonja>
